View Full Version : Hey.. this is actually kinda fun...
Crazeyal
08-07-2007, 04:13 AM
SuperHero generator!!! (http://www.alvinfrewer.com/onerolltalents/onerolltalents.php)
250 Character Point Build
Rolling 9d10: 9 - 10 - 6 - 8 - 9 - 5 - 7 - 6 - 10
Powers:
Icy Manipulator: 2x6 Permission: Secret Mastermind Power Theme, BRAINS +1, COOL +2HD, COMMAND +2HD
Sorcerer: 2x9 Permission: Enchanter, Enchantment +7 (A,D,R,U), Amulet: Harm +5 (This ‘amulet’ and all the other amulets on this chart are Foci that give a -2/4/8 break on costs. They are all usable by others, destructible, replaceable, upgradable and accessible -- which means they’re gaudy and obvious and any jamoke with a decent disarm result can take it and use it. It doesn’t have to be jewelry, but it does have to be pretty clear as the source.)
Super Genius: 2x10 Permission: Mad Science Power Theme, BRAINS +WD, Gadgeteer +5, Gadget: Insubstantial +2HD (D,R,U) and Multitask +1 (A,D,R,U. The device -- may I recommend the name 'dimensional rethreader'? -- always makes time feel a little slower, so the genius can take one extra action without the penalty, and it can also be tuned to permit insubstantiality. Unless otherwise noted, all Gadgets in this chart are -1/2/4 and totally standard Foci.)
Background Events:
Background events display all options for each Blue level. Either pick them all from the same Blue level, or if you prefer to mix and match, pick each loose number once.
Blue 1 Careers
5 - Crook: COOL +2, COORDINATION +1, Stealth +2, Forgery +2, Streetwise +1
7 - Bank Teller or Accountant: BRAINS +1, COOL +1, COMMAND +1, Lie +3, Education +1, Resistance +1
8 - Entertainer: COORDINATION +1, COOL +1, COMMAND +1, Perform +3, Seduction +2
Blue 3 Events
5 - Responsible for a Death: SENSE +1, BODY +1, COOL +1, First Aid +3, Sight +1, Drive: Car +1
7 - Hellraising Youth: COOL +1, SENSE +1, BODY +1, Brawl +3, Stealth +2
8 - Dirty Little Secret: COORDINATION +2, COOL +1, Lie +3, Cryptography +2
Blue 5 Events
5 - Evil Twin with Equal and/or Opposite Superpowers: SENSE +2, BRAINS +1,Inspire +2, Persuasion +3
7 - Automaton: Intrinsic: No Base Will, SENSE +2, BRAINS +2, COOL +2, BODY +1
8 - Alien Abduction: Permission: One Power, Telepathy 2d, BRAINS +1, SENSE +1, Language: Alienese +2
(Don't forget to spend the 25 points left over to buy all your base stats to at least 1 and any other fixin's.)
Crazeyal
08-07-2007, 04:19 AM
Oh GOD!!!
Look at THIS ONE..
What would his SuperHero name be?? Emo Gorilla?? Blue Danube? Schleprock??
Rolling 9d10: 6 - 8 - 7 - 9 - 7 - 1 - 2 - 10 - 4
Powers:
More Animal Than Man: 2x7 Permission: Power Theme Animal, COORDINATION +2HD, either Flight or Unconventional Move 5d (Pick one based on the animal in question, natch. Either one is A,D,R,U.)
Background Events:
Background events display all options for each Blue level. Either pick them all from the same Blue level, or if you prefer to mix and match, pick each loose number once.
Blue 1 Careers
1 - Librarian: BRAINS +2, SENSE +1, Education +3, Hearing +2
2 - Cop: BODY +1, COMMAND +1, SENSE +1, Firearms: Pistol +1, Sight +2, Intimidation +1, Criminology +1
4 - Everyman: Every stat except COMMAND gets +1
6 - Journalist: SENSE +2, BRAINS +1, Education +1, Inspire +2, Sense Motive +2
8 - Entertainer: COORDINATION +1, COOL +1, COMMAND +1, Perform +3, Seduction +2
9 - Naturalist/Forest Ranger: BODY +2, BRAINS +1, Health +3, Stability +2
10 - Laborer: BODY +1, COOL +1, COORDINATION +1, Health +1, Drive: Truck +2, Athletics +1, Endurance +1
Blue 3 Events
1 - Lost a Parent or Loved One: COOL +2, BRAINS +1, Stability +3, Perform: Blues or Perform: Poetry +2
2 - Mysterious Benefator: COMMAND +1, BRAINS +1, BODY +1, Education +2, Athletics +2, Inspire +1
4 - Thwarted Artistry: COORDINATION +1, SENSE +1, BRAINS +1, Perform: Music +3, Hearing +2
6 - Adopted: BODY +2, COORDINATION +1, Sense Motive +3, Language: Korean +1, Language: Spanish +1
8 - Dirty Little Secret: COORDINATION +2, COOL +1, Lie +3, Cryptography +2
9 - Unjustly Imprisoned: BODY +2, SENSE +1, Brawl +2, Streetwise +3
10 - Kicked Out of School: COOL +2, SENSE +1, Endurance +3, Electronics +2
Blue 5 Events
1 - Involuntary Subject of Human/Gorilla Brain Transplant Experiment: Intrinsic: Inhuman, BODY +3, COORDINATION +3, Climb +1
2 - Blessed by an Angel: Permission: One Power, Flight +2 (A,D,R,U), COOL +1, COMMAND +1, Stability +2
4 - Amnesia: SENSE +1, BRAINS +1, BODY +1, Martial Arts: Escrima +1, Survival: Tundra +1, Bluff +1, Taste +1
6 - Feral: COORDINATION +1, Health +3, Endurance +3, Throw +2, Survival: Forest +2, Resist +2, Run +2
8 - Alien Abduction: Permission: One Power, Telepathy 2d, BRAINS +1, SENSE +1, Language: Alienese +2
9 - Advised by a Disembodied Spirit: Permission: One Power, Percieve: Spirits +3, SENSE +1, COOL +1, COMMAND +1
10 - Child of a Notorious Supervillain: COMMAND +2, COORDINATION +1, Brawl +3, Mechanical Repair: Death Ray +2
(Don't forget to spend the 25 points left over to buy all your base stats to at least 1 and any other fixin's.)
UberFische
08-07-2007, 06:14 AM
Powers:
Monster Body: 2x1 Permission: Power Theme Monster! Heavy Armor +3, +3 BODY, Extra Tough +1
Telekinesis: 3x4 Permission: Unseen Force Power Theme, Telekinesis +6+2WD (A,D,R,U)
Icy Manipulator: 2x6 Permission: Secret Mastermind Power Theme, BRAINS +1, COOL +2HD, COMMAND +2HD
Background Events:
Blue 1 Careers
5 - Crook: COOL +2, COORDINATION +1, Stealth +2, Forgery +2, Streetwise +1
9 - Naturalist/Forest Ranger: BODY +2, BRAINS +1, Health +3, Stability +2
Blue 3 Events
5 - Responsible for a Death: SENSE +1, BODY +1, COOL +1, First Aid +3, Sight +1, Drive: Car +1
9 - Unjustly Imprisoned: BODY +2, SENSE +1, Brawl +2, Streetwise +3
Blue 5 Events
5 - Evil Twin with Equal and/or Opposite Superpowers: SENSE +2, BRAINS +1,Inspire +2, Persuasion +3
9 - Advised by a Disembodied Spirit: Permission: One Power, Percieve: Spirits +3, SENSE +1, COOL +1, COMMAND +1
... uh Monster Body, Telekinesis, Ice Manipulation... uh... Krogar the Icebeast?
Crazeyal
08-07-2007, 06:20 AM
http://pj-chron.com/images/TN3.jpg
Plunder Down-Under
08-07-2007, 08:37 AM
Slagathor! Cause it sounds nifty
Sweet, more animal than man with elemental mastery and a sorcerer. My dream combination! Not to keen on getting my mind swapped with a gorrilla though...
250 Character Point Build
Rolling 9d10: 9 - 8 - 1 - 9 - 7 - 5 - 8 - 8 - 7
Powers:
More Animal Than Man: 2x7 Permission: Power Theme Animal, COORDINATION +2HD, either Flight or Unconventional Move 5d (Pick one based on the animal in question, natch. Either one is A,D,R,U.)
Master of an Element: 3x8 Permission: Elemental Power Theme, Control (Element) +6 (A,D,R,U), Detect Element +5 (R, U), Create (Element) +5 (A,D,R,U) (This could be fire, electricity, stone -- whatever. It’s assumed that all these powers govern the same element.)
Sorcerer: 2x9 Permission: Enchanter, Enchantment +7 (A,D,R,U), Amulet: Harm +5 (This ‘amulet’ and all the other amulets on this chart are Foci that give a -2/4/8 break on costs. They are all usable by others, destructible, replaceable, upgradable and accessible -- which means they’re gaudy and obvious and any jamoke with a decent disarm result can take it and use it. It doesn’t have to be jewelry, but it does have to be pretty clear as the source.)
Background Events:
Background events display all options for each Blue level. Either pick them all from the same Blue level, or if you prefer to mix and match, pick each loose number once.
Blue 1 Careers
1 - Librarian: BRAINS +2, SENSE +1, Education +3, Hearing +2
5 - Crook: COOL +2, COORDINATION +1, Stealth +2, Forgery +2, Streetwise +1
Blue 3 Events
1 - Lost a Parent or Loved One: COOL +2, BRAINS +1, Stability +3, Perform: Blues or Perform: Poetry +2
5 - Responsible for a Death: SENSE +1, BODY +1, COOL +1, First Aid +3, Sight +1, Drive: Car +1
Blue 5 Events
1 - Involuntary Subject of Human/Gorilla Brain Transplant Experiment: Intrinsic: Inhuman, BODY +3, COORDINATION +3, Climb +1
5 - Evil Twin with Equal and/or Opposite Superpowers: SENSE +2, BRAINS +1,Inspire +2, Persuasion +3
Seolta
08-07-2007, 01:26 PM
Powers:
Flight: 3x2 Permission: One Power, Flight 6+2HD+1WD, Navigate: Sea/Air +2 (This is Flight with A,D,R,U, if you were wondering.)
Super Genius: 2x10 Permission: Mad Science Power Theme, BRAINS +WD, Gadgeteer +5, Gadget: Insubstantial +2HD (D,R,U) and Multitask +1 (A,D,R,U. The device -- may I recommend the name 'dimensional rethreader'? -- always makes time feel a little slower, so the genius can take one extra action without the penalty, and it can also be tuned to permit insubstantiality. Unless otherwise noted, all Gadgets in this chart are -1/2/4 and totally standard Foci.)
Background Events:
Background events display all options for each Blue level. Either pick them all from the same Blue level, or if you prefer to mix and match, pick each loose number once.
Blue 1 Careers
3 - Pilot: COORDINATION +1, SENSE +1, Pilot: Helicopter +3, Pilot: Light Aircraft +1, Navigate: Sea/Air +3
4 - Everyman: Every stat except COMMAND gets +1
6 - Journalist: SENSE +2, BRAINS +1, Education +1, Inspire +2, Sense Motive +2
8 - Entertainer: COORDINATION +1, COOL +1, COMMAND +1, Perform +3, Seduction +2
Blue 3 Events
3 - Secret Admirer: COMMAND +2, COOL +1, Seduction +3, Perform: Dance +2
4 - Thwarted Artistry: COORDINATION +1, SENSE +1, BRAINS +1, Perform: Music +3, Hearing +2
6 - Adopted: BODY +2, COORDINATION +1, Sense Motive +3, Language: Korean +1, Language: Spanish +1
8 - Dirty Little Secret: COORDINATION +2, COOL +1, Lie +3, Cryptography +2
Blue 5 Events
3 - International Spy: COORDINATION +1, COOL +1, SENSE +1, Seduction +1, Cryptography +1, Stealth +1, Language: Arabic +1, Language: German +1
4 - Amnesia: SENSE +1, BRAINS +1, BODY +1, Martial Arts: Escrima +1, Survival: Tundra +1, Bluff +1, Taste +1
6 - Feral: COORDINATION +1, Health +3, Endurance +3, Throw +2, Survival: Forest +2, Resist +2, Run +2
8 - Alien Abduction: Permission: One Power, Telepathy 2d, BRAINS +1, SENSE +1, Language: Alienese +2
Hehe...flight, nifty gadgets, and the potential for telepathy. Whee...
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