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View Full Version : What would you want to see in a LARP system


Itxi
02-07-2008, 03:25 AM
Ok, as I said in my intro thread, basically:
The RP society I am in has its own LARP system, however it has suffered very bad popularity recently due to the old system being battleboarding (basically you say how many times you were hit after each encounter and then the ref would add it up and tell you how much health you had, so you could find out that you're in fact dead after the fight) Also the old system ref left who made most of the back story and took it with him as intellectual copyright. So during a meeting they brought the topic up and I volunteered, though only just starting LARP last year with a different system but a few ideas.

So basically, I wanted to draw on the vast collective knowledge of LARPing from all of yous and ask:

What would YOU want in a LARP?

Keeping in mind the following:
1) small society, normally around 10 players including party each week
2) planning for a mainly combat-orientated LARP

So far the ideas are a high-fantasy adventure where the players will be the heroes of legend, with some hopefully impressive spells, skills and allowing them to greatly influence the game world. In the first playtest we plan on having the players play as avatars as the world is newly created, essentially meaning that the players will write the backstory :) When the game starts proper the players will start as great heroes, even creating magical swords.

Ideas so far include:
1)Creating magical swords through great deeds (slaying daemons etc)
2)Leadership skills, acting as a type of buff for the party usable by non-mages
3)As said before, players greatly influencing the game world
4)As well as the basic damage calls (single, double etc) having players eventually calling Epic damage, essentially calling epic damage on anything not counted as an epic creature (epic creatures would include dragons, giants etc) would be a 1 hit kill. Certain enemies such as dragons would have only epic health and be immune to any normal damage.
5) some massive-effect spells and skills, such as time stop for mages and mass strikedowns by warrior type characters

All the ideas at the moment are just being weighed up purely as ideas. Though the setting has pretty much been confirmed as a new world just made out of the aether.

Sorry if all that was a little hard to follow, any tips/ideas are welcome.

Many thanks, Itxi :)

Itxi
02-10-2008, 11:18 PM
Sorry for the double post but any ideas are welcome, even if it's just 'that sucks, you shouldn't do that!'

Landsknecht
03-26-2008, 11:06 AM
Some serious effort put into ones kit would be nice. SOme folks truely spend a lot of time on it while others.......well, it's an embarrasment some times.

Here's a youtube clip of a LARP group in Southwest Germany.

http://www.youtube.com/watch?v=_621qWH25Cw

Now THAT is some uber cool kit!

asianmommy
03-26-2008, 01:52 PM
Landsknecht, you're new!
:: poke poke ::

You're in for it, by the way!

NOOB POUNCE!

(Sorry, Itxi, i've never LARPed in my life, but! it all sounds great so keep chugging ::sends moral support::)

sableagle
03-26-2008, 02:01 PM
I'd like to see heavier weapons and armour.

Put a steel bar with a 1" steel ball up the middle of that latex sword. Get an actual wooden staff and put protection on the ends, then cover it in padding. Make the axe actually weigh like an axe, and pad it enough to make it safe.

This achieves a number of things.

1: People can no longer buy an eight-foot two-handed broadsword and hold it out at arm's length to use it like a rapier so they don't get hit.

2: People can no longer get a short-sword and wave it back and forth at ten to twenty oscillations per second and claim to have hit someone twenty times.

3: People will actually wear armour.

4: Sabres and short swords will now actually move faster than broadswords.

KiaKat
03-26-2008, 02:30 PM
Ahem.

Aiming...

Wiggle-Butting...

Preparing to fire...

More Wiggle-Butting...

Checking Distance...

Gathering Power...

PoUNcE DA NOoBIe!

KeegaKurGurk
03-26-2008, 03:39 PM
concidering i havent larped at all i do belive some kinda beliveable weaponry would be nice to see as sable said

*Falls from the heavens on Landsknecht* -Crunch- um sory bout that here let me fix you.....
*much bone mending later* here you might want these *hands body armor* and im off to find my dragon again bah

KiaKat
03-26-2008, 06:13 PM
*hands Landsknecht a pile of feather pillows*

You definitely want these. Though it may actually make you more attractive to some of our...ahem...more unusual members.

sableagle
03-26-2008, 06:21 PM
Are those from the bunker? They are, aren't they? Did you give him the funny-smelling one?

KiaKat
03-26-2008, 06:26 PM
Shhhh!

Don't give away *all* our secrets. He has to earn them.

*snicker*

KeegaKurGurk
03-26-2008, 06:29 PM
*looks back at kat just in time to here something mumbled* I dont know.

idleknight
03-26-2008, 08:27 PM
have you thought about using one of the established systems, some of them operate branches like fools and heroes and it might add depth to be able to play somewhere else and have a setting that already established.

tbe other option is to check what other systems people are playing and run something with a similar rules setting.

Or just sit down and write out a list of pet hates in larp and design a rule and setting which avoids all of them.

I HATE barrell rolling hits, so i like the rule in maelstrom where its just one hit per second.

ps was it the lancaster uni larp that finished?

sableagle
03-26-2008, 08:34 PM
Warwick Uni LARP soc was where someone had that 8ft sword.

One day an encounter started with the enemy wizard using his one Destroy Weapon spell to take out ... the level 1 scout's smallsword, not either of the high-levels' big swords. One of them got assassinated and suddenly had a healing potion the ref knew he'd never bought and they let him get away with it too.

wolfie
03-26-2008, 09:39 PM
I'd like to see heavier weapons and armour.

Put a steel bar with a 1" steel ball up the middle of that latex sword. Get an actual wooden staff and put protection on the ends, then cover it in padding. Make the axe actually weigh like an axe, and pad it enough to make it safe.


*puts on SCA hat*
Keep in mind that a real sword only weiged 3lbs on average.

I think being able to use a staff weapon in armored combat would be a really cool thing personally, the SCA doesn't do it because the marshallette believes them to be incredibly unsafe, you can generate a lot of power "quaterstaffing" a person. (They found this unsafe even though we use 16 gauge steel for head protection)

I got hit in the head with a 9' spear, the guy who was using it missed me, sending the point over my shoulder and instead of bringing it straight back as he was supposed to, swung it sideways into my head. He dented 3 overlapping layers of 16ga steel AND still had enough force to cut my eyebrow.

The axe in my avatar weighs 2 pounds at most, against our armor requirements it is not called simply cause it is too light and therefor cannot be felt. This is also one of the biggest differences between SCA and LARP, you do not call your own damage, it is up to your opponent to say you hit him (or her) hard enough, so that may not be as big an issue.
This achieves a number of things.

1: People can no longer buy an eight-foot two-handed broadsword and hold it out at arm's length to use it like a rapier so they don't get hit.

I can personally attest that you cannot use a greatsword that is a "period weight" one handed very well, unless you are spearing someone with it.

2: People can no longer get a short-sword and wave it back and forth at ten to twenty oscillations per second and claim to have hit someone twenty times.

3: People will actually wear armour.

With heavier armor you tend to automatically get heavier weapons.


4: Sabres and short swords will now actually move faster than broadswords.

All in all some great Ideas there

*Takes SCA hat off*

oh and before I forget

ker-POUNCE!!!

Landsknecht
03-27-2008, 04:50 AM
Uhoh, (jarhead senses tingling) INCOMING!!!
(Dive, tuck and roll up taking up serrated edged Bihander, halfswording to defend while preparing to smite targets of opportunity) Of course any lovely Ladies who might be pouncing may well find themselves in a more friendly greeting.

My Bihander weighs in at around 5 lbs and is a reproduction of one in the Tower of London collection. I'd be happy to carry it into battle any time. (evil laugh)

[SCA hat on] Hi Wolfie. I'm a Midrealmer in the South Oaken Region. Where might you be hailing from. I do an early 16thC Landsknecht. Still trying to get my heavy kit up to speed. Money and time and never enough of either. Phooey!

But to get back to the topic of this thread.

I'd also like a system where not so much of the body is not a target. IN the SCA on the Rapier field we fight with steel weapons and everything is a target.
On the Rattan field only the hands and from just above the knee down is forbidden and there we are putting some power into those hits. (chicks dig bruises) ;-)
You're supposed to be ready to do combat. Be prepared to take a hit. Guys, wear a cup or don't cry when someone nails the nads. Accidents happen.
If your opponent doesn't have face protection then of course I'm not saying you should drill them in the grill but the weapons are foam and tape for cripes sake. You're not going to cave in a skull with it so why disallow head shots. If you're affraid of getting hit in the face. Wear something to protect it.

Silverharp
03-27-2008, 05:28 AM
A good part of LARPing is that it's a game, not a sport (Something that a broken old geek like me appreciates).
Rules for larger weapons in the game that I play is simple: If it's a two handed weapon, it deals no damage unless both hands are on the weapon during the swing and connection. Call damage when hit, it's the players responsibility to keep track of their own health, and a marshall (ref) will make judgement calls after battle if they think someone is cheating or rhino-hiding (not taking hits)

Talen
03-27-2008, 03:27 PM
Soft or not, the problem with head shots is that there's plenty of delicate spots.

Eyes, ears, nose, teeth...4 good reasons not to allow head shots right there.

I have seen earrings torn loose the hard way from ears. Glasses, of course getting the Incredible Journey. I have seen black eyes and damaged retinas. I have seen broken noses, and one case of someone minus a tooth (and plenty of busted lips)

...from boffer weapons. And that's just accidental headshots in systems that don't allow them.

From below the neck down works for me fine, thanks.

sableagle
03-27-2008, 06:01 PM
*puts on SCA hat*
Keep in mind that a real sword only weiged 3lbs on average.We've had this discussion.

Rapiers, English cavalry sabres, French cavalry sabres, small swords, long swords, broad swords, bastard swords, claymores, flamberges, scimitars, cutlasses, katanas, wakizashis, tachis and all those other styles do NOT all share the same weight range. You even agreed with me on that last time!

Similarly, a 2' steel-cored foam-and-latex sword and a 5' steel-cored foam-and-latex sword won't weight the same. They will, however, each weigh something much more like the weapons they represent than a PVC-pipe-cored, curtain-rail-cored or carbon-fibre-cored one. You cannot pick up two longswords between index finger and thumb, a broadsword between middle finger and the back of the index finger, a short sword with your ring finger and another short sword with your little finger in each hand, even if they're neither sharp nor slippery, unless they're made of foam and don't weight anything like enough to force people to use them properly.

Silverharp
03-27-2008, 11:06 PM
That's why it's important to hae ground rules and a dedicated Marshall during the games.

Out of zone shots: Head, groin, hands

Weapon entrapment is out (instinctive response is usually a kick or punch)

All medium and large weapons need a 45 degree angle on the back swing to be effective, otherwise there's simply no damage taken.

Silverharp
03-27-2008, 11:25 PM
ring finger and another short sword with your little finger in each hand, even if they're neither sharp nor slippery, unless they're made of foam and don't weight anything like enough to force people to use them properly.

And the first time a 14 year old with no sense of weapon control tears the foam off of a metal core and lays open someones skull, or the metal end punches through the foam thrusting tip and impales a player, you see why this is just a bad idea unless it is an age restricted game with a TON of legal waivers to avoid lawsuits to the event organizers.

Evandril
03-28-2008, 10:41 AM
Metal weapons = metal armor, padding comes off tooo easy. Plus, the additional weight will make each hit do FAR more damage... Boxing gloves have padding, as a reference.

I do wish there was a good way to do staff combat...but either you have a weapon strong enough to *hurt* people...or you have something that can't take a blow..Or basically a double bladed sword al-la Darth Maul.

One way I saw to do archery that's a bit time intensive, but worked WELL with an honest group...They took the archers out to a range, and gave 'em 10 arrows and a judge took down their 'hits'...Then in 'combat', they'd aim and call out if it was a hit or no, cycling through their 10 shots. Problem comes when people start abusing when their misses will be, or not calling 'em correctly.

wolfie
03-29-2008, 02:00 AM
To fix the problem about foam coming off of weapons is a relativly easy solution, E-6000 (http://store.beadaholique.com/Store/Search.aspx?&Page=1&Sort=1&key=e6000). It is very strong, think gorilla glue on crack. Also lots and lots of strapping tape.

sableagle
03-29-2008, 10:38 AM
You can put a ball on the end of the steel core, which I think I mentioned, to stop it piercing.

In the end, no weapon is eternally safe. You can accidentally kill someone with a proper fencing foil with the squared tip and the rubber cap if you have the misfortune to lunge as he tries a fleche and get your tip into his visor. Rubber stops, visor wires part, sword goes through eye ... unlikely but possible. My uncle came close to that. My father's sword broke mid-bout and the end six inches whistled past my face three pairs away. We both shouted STOP! and then he found that the broken end of his considerably shortened sword had gone through jacket and t-shirt on his opponent and just not quite drawn blood ... about three ribs up and two inches left of the sternum ...

Then there's the revolver round that doesn't fire properly, so the bullet stops in the barrel, and if you somehow fail to realise that it didn't go off properly and fire the next one the thing blows up in your face.

Heck. You're running around in the woods, with trees and branches and roots and squirrels and brambles and ponds and cart-tracks and fences ...

Landsknecht
04-01-2008, 05:17 AM
Now here is what I'm talking about!

http://www.youtube.com/watch?v=_621qWH25Cw

Right down to their soft kit and camp gear. The weapons are fabulous! These folks could make some re-enactment groups envious.

DrT
04-01-2008, 04:11 PM
Agreed, this is high quality stuff.

That's what you get when you allow the use of latex and hard foam to make your weapons. A lot of groups in Europe adopted this and the resulting products can be stupefying.
However, quite a bit of these would be forbidden in the US. the two groups I've interacted with here (Darkon and Amtgard) forbid the use of latex weapons and the presence of pointy parts smaller than an eye socket (about an inch in diameter). Imagine these halberts with the the pointy parts as large as that.
It's ugly.
But safe.

Latex weapons are very cool as far as making the thing look good, on the other had you don't get to wack others as much. The latex weapons hurt.
So yes, you use a cool looking sword with runes and such (you can paint on latex), but no heavy lunging or wacking...
It's a compromise. Haven't tried it for good (a couple of bouts with a friend, and the well made ones have a good feel to them), and can't wait to see what the roleplay is like in Europe (was disapointed with Amtgard).
And can't wait to get my hands on a bucket of latex, a foam excercise matress, some fiberglass rods and a quite afternoon.

DarkPirateShea
04-01-2008, 06:55 PM
the two groups I've interacted with here (Darkon and Amtgard) forbid the use of latex weapons and the presence of pointy parts smaller than an eye socket (about an inch in diameter).

What did you think of Darkon, overall? I have a buddy that goes to Darkon events quite regularly and he invited me along a while back. I told him maybe when the weather warms up.

DrT
04-01-2008, 07:25 PM
Difficult to say. It's an enormous group, and as a newbie quite new to LARP (and the english langage at the time) it was a bit overwhelming.

if you go with a group it's better, but in the melee it's difficult to remember the rules and the colors and stuff (at least back then that's how they managed the hits and damage)

Amtgard was easier actually: in this area there was a small group (still is, although I haven't been there in years and now they're bigger), so it's easier to warm up to the game. Plus the rules are simple: no more big woman with a flail in the middle of a 50+ melee pummeling me on the head with a foam flail yelling 'black''black''black''black''black''black', but one opponent with a weapon similar to mine, extremely simple damage rules.
http://solsticerpg.free.fr/
that's the MD group.

Then again, my wife used to go to Darkon events and have a lot of fun, so heh, maybe it just wasn't my day and my meeting with Amtgard didn't give me the need to go back.

Overall, though, it's not really a roleplay kind of deal. Mostly it's about hitting people with foam weapons. Which can be really fun indeed, but don't expect deep roleplay or a scenario or anything like that.

Itxi
04-01-2008, 09:43 PM
Wow, thanks everyone for replying, I kinda left this for dead but I guess it takes a while for threads to build momentum round here :)

To answer a few questions and respond to suggestions:

Yes it is the Lancaster university LARP system Stormhaven that was finished, now however it seems that someone else has taken responsibility and wants to re-write the rules only and leave the setting untouched, so I'm going to make this into my own system, hopefully. Stormhaven will be untouched by me apart from a few suggestions.

As for double handed and weighted weapons, since this organisation runs through the uni student union there are very strict health and safety rules, namely: No weighted weapons
and: All two-handed weapons must be held with two hands when fighting
So I'm afraid both of them are fixed.

As for using existing systems, it is tempting but I really wanted to make a complete system that I could donate to the society. But thank you for the idea of writing down all the problems i have with LARP and making sure I correct them, good idea that one :)

Please, keep up the suggestions, mainly that for actual rules and gameplay. Would you like to see certain actions possible that aren't in any current systems you play? etc...

DrT
04-01-2008, 10:11 PM
Oups, I actually posted without looking at the beginning of the post, I was just remarking the cool things and danger of latex. Sorry.

Anyway, my big suggestion for a newer LARP system isn't about the Live Action part: there's enough stuff out there for safe weapons (for the extra careful university people) and fun. The roleplay part, though...

What I would love is more story-oriented events close to what you can find in Europe. to tell you the truth I haven't tried it yet, but I've had numerous conversations. If you dig into that, I'm sure you'd find novel ways to see LARPing

Landsknecht
04-02-2008, 04:12 AM
All two-handed weapons must be held with two hands when fighting
..

So what do you do with someone with a German Longsword? AKA Bastard sword, Hand and a half sword.

Silverharp
04-02-2008, 04:34 AM
hand and a half sword (Must follow measurement guidlines to qualify as such, with a minimum and maximum total length as well as haft and balde lengths) does in ourr game 2 points of damage when swung with one hand, and 3 with 2, but must still follow the 45 degree rule on all swings

Plunder Down-Under
04-02-2008, 08:37 AM
As long as the magic can be used creatively in ways it was not intended to be used its good enough for me.

sableagle
04-02-2008, 06:46 PM
Warwick had 4 points available per session for each of four things:

costume

role-play

group success

individual goals and action

You needed 10 to level.

Therefore the more you have available to spend on costume the faster your character levels. D'oh.

Evandril
04-02-2008, 08:25 PM
Was it the more you had available, or the amount of time you'd spent? Look at Al's story in the RP forum for some creative cheap costuming :)

Plunder Down-Under
04-03-2008, 02:28 PM
Good costumes are expensive? Crazeyal has been lying to me?!

sableagle
04-03-2008, 03:41 PM
"Expensive" depends on your financial scale. When a couple of double sheets are three hours' pay, simple costume isn't that expensive. When they're a month's food money, it's a serious issue. If you're attending uni on the "skipping lunch to buy new shoelaces" scheme, yes, costume is expensive.

Plunder Down-Under
04-03-2008, 04:00 PM
Curse you Einstein! Making this complicated with relativity!

Travellar
04-05-2008, 08:19 AM
CHAINSAWS AND BOOMSTICKS!
(oh, and apparently in NERO you can use two hands to swing a one handed sword. Still a one handed sword, but you can do it.)

Plunder Down-Under
04-05-2008, 10:13 AM
I agree with that

Falconess
04-07-2008, 05:34 PM
CHAINSAWS AND BOOMSTICKS!
(oh, and apparently in NERO you can use two hands to swing a one handed sword. Still a one handed sword, but you can do it.)

That's because NERO is scary. I've seen those boys (no girls, in the group I was watching) play before. I prefer Amtgard, and, from the pictures I've seen, SOLAR. But, being a pain pansy, I prefer the "safe" LARPs.

Itxi
04-07-2008, 08:52 PM
So what do you do with someone with a German Longsword? AKA Bastard sword, Hand and a half sword.

The safety rep judges all weapons :)

Yes, that's right we have a safety rep because LARPing is considered a high risk activity, up there with deep sea diving and sky-diving. :P

As for the comment on story-driven adventures, all the adventures will hopefully be player driven more than anything :)

Landsknecht
04-09-2008, 06:22 AM
The safety rep judges all weapons :)

Yes, that's right we have a safety rep because LARPing is considered a high risk activity, up there with deep sea diving and sky-diving. :P

As for the comment on story-driven adventures, all the adventures will hopefully be player driven more than anything :)


"Hi Risk"???

(scoff scoff!) I must really get some scoff medicine. :rolleyes:

DrT
04-09-2008, 12:54 PM
"Hi Risk"???

Sprains, bruises...

And if you go to weekend events without proper cover: clamydia, hepatitis C, herpes...

:D

Seriously though, I can image the politically correct squad taking a look at the 'weapons' and imagine gouged eyes and broken bones...
Let them speak, I say, just don't listen.

Falconess
04-09-2008, 07:01 PM
*sniff sniff* hmm I smell a newb (I should know, we can smell our own kind)...oh wait, that's popcorn, guess I'm getting rusty.

*plops down and waits for Kia to catch up*

Hey the popcorn was freely offered. Hehe, I love watching the pounces...but it seems I've missed them, in the timing fashion, so he gets a small pouncing.

*pounces da newb then goes back to the popcorn*

Welcome Landsknecht. May you find safety in that armor you wear, for the women can be dangerous in these parts. ;)

sableagle
04-09-2008, 07:14 PM
... the women can be dangerous in these parts. ;)... and you know we wouldn't want them any other way!

There is no music smiley.

DrT
04-09-2008, 07:16 PM
There is no music smiley.

Barry white, or Wagner ?

sableagle
04-09-2008, 07:19 PM
Meredith Brooks (http://www.youtube.com/watch?v=fk58p1jeCCA)

Shea, do the song by all means but please don't do the costume. :d/:

Edit: ladies, do the song by all means, but don't use those costumes.

DarkPirateShea
04-09-2008, 07:42 PM
Meredith Brooks (http://www.youtube.com/watch?v=fk58p1jeCCA)

Shea, do the song by all means but please don't do the costume. :d/:

Edit: ladies, do the song by all means, but don't use those costumes.

Oh! I can sing that song good!

What costume are you talking about?:confused:

sableagle
04-09-2008, 07:44 PM
The ... er ... black knee-length dress with white mid-calf-length petticoat she's wearing for most of that video?

"The girls of the Devil's Panties Forum" dressed as ... what was it, bitch, dream, lover, mother, sinner, saint, unrestrained, a goddess on her knees ...

Yeah, that'd be distracting. :D

DrT
04-09-2008, 07:49 PM
"The girls of the Devil's Panties Forum" dressed as ... what was it, bitch, dream, lover, mother, sinner, saint, unrestrained, a goddess on her knees ...

I WOULD pay money for that calendar. :d8o:

KiaKat
04-09-2008, 08:45 PM
Hm...methods of raising money to bring Con Virgins to DC....

I kinda like it.

Can anyone tell I'm a serious schemer?

DrT
04-09-2008, 08:49 PM
Ah, if you make a serious product with nice pictures, it's a viable plan.

Falconess
04-09-2008, 08:57 PM
The ... er ... black knee-length dress with white mid-calf-length petticoat she's wearing for most of that video?

"The girls of the Devil's Panties Forum" dressed as ... what was it, bitch, dream, lover, mother, sinner, saint, unrestrained, a goddess on her knees ...

Yeah, that'd be distracting. :D

*scrawls an addition to the "DP Ladies Night Out" list of things to do*

Hmm dress-up kareoke...I'm in. Especially if there's monetary compensation in order, from the pics *laughs*

DrT
04-09-2008, 09:06 PM
*scrawls an addition to the "DP Ladies Night Out" list of things to do*
Hmm dress-up kareoke...I'm in. Especially if there's monetary compensation in order, from the pics *laughs*

If you're looking for a cheap photographer, my wife has a decent camera and works for booze. :al:

The worst, is that instead of 'monatery' I read 'monastery' and immediatly my mind went in that happy place that I have... mmmm.... nuns....DP ladies dressed as trashy nuns :drool:

Anyway !:eek:

Sorry.:)

Seolta
04-10-2008, 01:49 AM
"The girls of the Devil's Panties Forum" dressed as ... what was it, bitch, dream, lover, mother, sinner, saint, unrestrained, a goddess on her knees ...


You left out "hell"

...someone on another forum several years back was trying to get everyone up in arms over this song, 'cause she decided that "goddess on my knees" implied that women only deserved that level of respect(i.e. "goddess") when giving a man a blowjob. :rolleyes: The moral of our story? Some people like to go out of their way looking for things to be offended by, and they generally like to share their hobby with others.

DrT
04-10-2008, 02:37 AM
The solution::bbleach:

I was looking for a chance to use that one.

Travellar
04-11-2008, 09:28 PM
I'd pounce, but I'm feeling kinda sick right now.

*throws a few stuffed animals at the newcomers*

Silverharp
04-14-2008, 01:30 AM
Sprains, bruises...
<,snipped>
Seriously though, I can image the politically correct squad taking a look at the 'weapons' and imagine gouged eyes and broken bones...
Let them speak, I say, just don't listen.

Sprains, bruises, broken teeth, broken bones, random "gopher holes" while running around fields, woods, etc...

Trust me, LARPing can be dangerous unless you do nothing but sit in the tavern all day and bug the cook...

And I LOVE it!

Seolta
04-14-2008, 05:08 AM
Trust me, LARPing can be dangerous unless you do nothing but sit in the tavern all day and bug the cook...

Wait...y'mean hanging out in the tavern isn't supposed to result in injury?

I've yet to play even a half event that didn't give me at least a bruise or two. Pulled muscles, skinned knees, ricocheted blows to the head, getting knocked into trees...I think the most embarrassing of the bunch was when I tripped over a bench in the tavern. Wasn't even combat-related, I just wasn't paying enough attention. Last time I played I had to switch characters halfway through the event due to injury(couldn't play the first char. true to form without a lot of pain, and it's nearly impossible to play that character as deliberately avoiding combat). I've seen a player take a flying leap off a 6' high porch and hit the ground running, and plenty of people go running through the woods in the dark to avoid being "killed," and anywhere(well, except for the actual kitchen part of the tavern) counts as a combat zone.

Silverharp
04-14-2008, 05:24 AM
That's why whenever I run the tavern, I have IG safeguards in effect (Nothing ruins my mood more than having 10 gallons of boiling hot chili dumped on my because someone decided that it would be funny to run a group of hyperactive goblins into the tavern)
The most effecting IG and OOG safeguard though?
Screaming at the top of your lungs "Nobody eats until these trolls are away from my kitchen!"
He who controlls the chili, controls the universe :P

sableagle
04-14-2008, 05:04 PM
There's a lot to be said for a flock of level 666 miniature gas and frost dragons. (http://www.lakewoodconferences.com/direct/dbimage/50172651/Fire_Extinguisher__Firefighting_System_and_Accesso ries.jpg)

Talen
04-15-2008, 03:03 PM
Sprains, bruises, broken teeth, broken bones, random "gopher holes" while running around fields, woods, etc...

Trust me, LARPing can be dangerous unless you do nothing but sit in the tavern all day and bug the cook...

And I LOVE it!

I've seen enough kitchen accidents over the years to prefer the woods. They're generally safer!

(That being said, no more dangerous than any other outdoor sport unless you DO STUPID THINGS.)

Last weekend: Sore muscles, one minor puncture from a thorny branch whipped into my arm after it snagged on someone's shirt, more than enough happy exercise juices not to feel anything until the morning after the event. Ah, heaven. :jbangel:

Talen
04-15-2008, 03:06 PM
That's why whenever I run the tavern, I have IG safeguards in effect (Nothing ruins my mood more than having 10 gallons of boiling hot chili dumped on my because someone decided that it would be funny to run a group of hyperactive goblins into the tavern)
The most effecting IG and OOG safeguard though?
Screaming at the top of your lungs "Nobody eats until these trolls are away from my kitchen!"
He who controlls the chili, controls the universe :P

*nods* Mama Fugazzi and her daughters (the IG kitchen crew, OOG none related) are much the same way. You don't want to know what happened when someone ended up with the monster-sized bowl of chocolate pudding that was part of dessert. Or how it ended up a quarter-mile+ away from the kitchen. Or how far you could hear Mama rage when it vanished from the kitchen counter... :cry:

Landsknecht
04-16-2008, 06:26 AM
*nods* Mama Fugazzi and her daughters (the IG kitchen crew, OOG none related) are much the same way. You don't want to know what happened when someone ended up with the monster-sized bowl of chocolate pudding that was part of dessert. Or how it ended up a quarter-mile+ away from the kitchen. Or how far you could hear Mama rage when it vanished from the kitchen counter... :cry:

Those who steal food deserve far more than what their poor bodies can withstand. :dgrin:

Talen
04-16-2008, 02:38 PM
Well, it was actually a slightly...er....off summoning.

Which I suppose is better than the "Protective Aura of Pudding". Some old sages need an age limit to practice safe sorcery. :)

Travellar
04-19-2008, 11:57 PM
Our cook/Tavern keep rocks! As if monster camp didn't have enough reason to avoid the kitchen, he also happens to be the most prominant weapon merchant in town. Hooch is more heavily armed than anyone else in the game. Heck, he's more heavily armed than Barbarian villages.

At the last gather, some local pirates or bandits or some such wandered into the tavern. One of them decided to help himself to someone else's lunch while they were away. Let's just say the line of questioning they faced from the cook wasn't plesant.